HI, I'M PRIYANKA

HI, I'M PRIYANKA

HI, I'M PRIYANKA

I’m a UX Designer focused on creating tools that empower by aligning with real human needs. With a background in social sciences, I bring a systems lens to how design supports behavior in complex spaces like healthcare.

ACCESSIBILITY CHAMPION

AI TOOLS

DESIGN SYSTEM EXPERT

PRODUCT DESIGN

CLINICAL

CONSUMER-FACING

PLATFORM

STRATEGY & GOVERNANCE

BOOK WORM

MUSICIAN

ALGORITHMIC ARTIST

WRITER

Tip: If you're short on time, skim the bolded purple text!

Tip: If you're short on time, skim the bolded purple text!

Connected Care

Connected Care

— TEMPLATES & PATTERNS

— TEMPLATES & PATTERNS

— TEMPLATES & PATTERNS

PRODUCT

CLINICAL

PLATFORM

STRATEGY & GOVERNANCE

Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.

1.

OVERVIEW

PROJECT 1: CONNECTED CARE

1.

OVERVIEW

PROJECT 1: CONNECTED CARE

1.

OVERVIEW

PROJECT 1: CONNECTED CARE

Overview

Clinicians were switching between up to ten different tools to complete routine tasks. The system was fragmented, unintuitive, and burdensome— slowing decisions and increasing risk for patient care.

Role: Lead UX Designer

Duration: 6 months

Background: The Optum Clinical Platform offers a modular suite of healthcare solutions and services that our clients can customize to address their specific use cases and workflows.

2.

PROBLEM

PROJECT 1: CONNECTED CARE

2.

PROBLEM

PROJECT 1: CONNECTED CARE

2.

PROBLEM

PROJECT 1: CONNECTED CARE

Evidence

I don’t need more functionality— I just need to do my task in fewer clicks.

Care Manager

Mary Turner, Care Manager

Mary Turner

Fragmented Information Access: Nurses must navigate across multiple pages and products to find relevant member data, causing inefficiency and cognitive load.


Loss of Context While Documenting: Clinicians can’t reference the Care Plan or member information while entering notes, disrupting workflow and increasing the risk of errors.

Obstructive UI Elements: The call modal and side sheets block critical information needed to complete tasks, forcing users to work around the interface.

Inconsistent Design Patterns: Some products are outdated and no longer align with the Netra Design System, leading to visual and interaction inconsistencies across the experience.

Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.

3.

RESEARCH

PROJECT 1: CONNECTED CARE

3.

RESEARCH

PROJECT 1: CONNECTED CARE

3.

RESEARCH

PROJECT 1: CONNECTED CARE

Research

I conducted user interviews, shadowed workflows, and mapped out pain points, prioritized clinicians’ lived experiences over assumptions.


I discovered that the current experience prioritized features over workflow leading to cognitive overload, time lost, and frustration.

Insight: Improving the clinician experience meant not just reducing clicks but aligning the basic structure of the UI with clinicians’ mental models and daily tasks

Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.

4.

APPROACH

PROJECT 1: CONNECTED CARE

4.

APPROACH

PROJECT 1: CONNECTED CARE

4.

APPROACH

PROJECT 1: CONNECTED CARE

Co-designing

I co-designed with nurses, directors, and admins, tested iterations weekly and developed standardized UI templates and patterns to reduce decision fatigue and inconsistencies.

Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.

Inclusive from the start

I also embedded accessibility from the start, helping product teams adopt more inclusive patterns.

Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.

5.

FINAL SOLUTION

PROJECT 1: CONNECTED CARE

5.

FINAL SOLUTION

PROJECT 1: CONNECTED CARE

5.

FINAL SOLUTION

PROJECT 1: CONNECTED CARE

Template — Member profile

Member banner

PATTERNS

ENHANCEMENTS

  • At-a-glance — name, DOB, and key ID info are always visible

  • Designed for scanning — layout emphasizes what clinicians need first, without digging

  • Progressive disclosure — collapsible, with primary information upfront

Member summary

PATTERNS

ENHANCEMENTS

  • Basic info (left) — holds additional crucial member info & recent notes

  • Main summary area (middle) — recent / active conditions, allergies, medications, etc.

  • Reference information (right) — vitals and ADTs persistent, easy to scan

Template — Main workspace

Page header

PATTERNS

ENHANCEMENTS

  • Displays current and total workflow step(s) for context

  • Progressive disclosure —collapsible, keeps focus on the task while allowing step review with one click

Call bar

PATTERNS

NEW

  • Member name always visible throughout workflow

  • Related actions grouped to improve scan-ability

Main workspace

PATTERNS

NEW

  • Accommodates single or multi-column layout

  • Minimizes distractions so clinicians can focus on the task at hand

Tool bar

PATTERNS

NEW

  • One-click access to reference info from the member summary

  • Labels appear on hover — improves clarity without visual clutter

Footer (optional)

PATTERNS

NEW

  • Keeps actions within reach— Primary and secondary actions for current step in workflow always available in sticky footer

Template — Split screen

Split screen

PATTERNS

NEW

  • Responsive panels allow clinicians to view and interact with two areas at once

  • Supports multi-tasking within a single workflow, reducing context switching

Tabs

COMPONENTS

NEW

  • Enables quick reference to multiple categories of member info

  • Reduces visual clutter without interrupting task flow, using a + button to add tabs as needed

Drag handle

COMPONENTS

NEW

  • Hover reveals “drag” instructions, addressing usability issues surfaced in testing, making the interaction intuitive for all users

  • Tap target meets minimum size (24x24) for easy clinician interaction

  • Interactive line is high-contrast, improving visibility for all users

6.

RETROSPECTIVE

PROJECT 1: CONNECTED CARE

6.

RETROSPECTIVE

PROJECT 1: CONNECTED CARE

6.

RETROSPECTIVE

PROJECT 1: CONNECTED CARE

Takeaways

I learned that systemic complexity demands systemic listening— designing with clinicians, not just for them.

See, this is what we’ve been looking for

— it just does what I need it to do.

Mary Turner, Care Manager

Drag & Drop

Drag & Drop

— EVALULATION, ENHANCEMENT, PATTERN

— EVALULATION, ENHANCEMENT, PATTERN

— EVALULATION, ENHANCEMENT, PATTERN

ACCESSIBILITY

DESIGN SYSTEM

CLINICAL

Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.

1.

OVERVIEW

PROJECT 1: CONNECTED CARE

1.

OVERVIEW

PROJECT 1: CONNECTED CARE

1.

OVERVIEW

PROJECT 1: CONNECTED CARE

Overview

The drag-and-drop component, used widely in clinical workflows was lacking support for keyboard input, gesture alternatives, and compliant tap targets—creating barriers for users with accessibility needs.

Role: Lead UX Designer

Duration: 2 weeks

Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.

2.

RESEARCH

PROJECT 1: CONNECTED CARE

2.

RESEARCH

PROJECT 1: CONNECTED CARE

2.

RESEARCH

PROJECT 1: CONNECTED CARE

Research

I began with a competitive analysis and accessibility audit of common drag-and-drop patterns, including:

  1. Drag handles

  2. Arrows (always visible vs. on hover)

  3. Menu-based reordering

  4. Popovers with number, dropdown, and autocomplete inputs


Each solution was assessed across:


  1. Discoverability and affordance

  2. Suitability for short vs. long lists

  3. WCAG compliance

  4. Screen reader and keyboard support

Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.

Findings

  1. Visibility and Accessibility:
    Clear indicators and consistent affordances are lacking.; drag-and-drop functionality is often only indicated on hover, which can hinder usability, especially for touchscreen users.


  1. User Feedback:
    Snack bar notifications for item movements are commonly used to inform users of actions taken, although not universally implemented.


  1. Keyboard Accessibility:
    Most systems do not provide effective keyboard navigation for drag-and-drop actions


  1. Confirmation and Undo Options:
    Nonstandard controls (like popover inputs or dropdown menus) benefited from upfront context or usage hints.


  2. Interaction Design:

    Redundant controls, such as having both arrows and drag icons, lead to unnecessary complexity and increased tabbing.

Testing & Insights

I tested with 6 users across clinical and administrative roles exploring:


  • Preferences for drag methods

  • Feedback on spacing and drop indicators

  • Whether users recognized outline or icon indicators

  • Understanding of the component's behavior without instruction

Insights

  1. Affordance Must Be Clear
    Hidden or hover-only controls lacked visibility, especially for non-gestural users. Clear, persistent affordances were more discoverable.


    "I didn’t even see the arrows—thought that was just the handle."


  1. Drag Works for Quick Moves, Not Large Reordering
    Dragging was intuitive for short adjustments, but menus or direct input were preferred for moving items long distances.


    "Dragging’s fine for one or two spots—if I have to move something from the bottom to the top, it gets annoying."

  2. Outlines Alone Aren’t Enough
    The outline wasn’t always perceived as a “grab” indicator—users preferred stronger contrast or motion to confirm selection.


    "Is that the one I grabbed? I couldn’t tell unless I let go and tried again."

  3. Unfamiliar Patterns Needed More Guidance
    Nonstandard controls (like popover inputs or dropdown menus) benefited from upfront context or usage hints.


    "If there had been a quick hint or tooltip, I probably wouldn’t have struggled."

3.

FINAL RECOMMENDATION

PROJECT 1: CONNECTED CARE

3.

FINAL RECOMMENDATION

PROJECT 1: CONNECTED CARE

3.

FINAL RECOMMENDATION

PROJECT 1: CONNECTED CARE

Final Recommendation

  1. Short/medium lists (<20 items): Arrows or menu

Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
  1. Long lists (>20 items): Popover with autocomplete or dropdown for precise reordering

Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
  1. Accessibility enhancements: Support keyboard, screen reader roles/states, gesture alternatives, and compliant tap targets and color contrast

Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.

5.

RETROSPECTIVE

PROJECT 1: CONNECTED CARE

5.

RETROSPECTIVE

PROJECT 1: CONNECTED CARE

5.

RETROSPECTIVE

PROJECT 1: CONNECTED CARE

Measuring success

  1. Keyboard operability (WCAG 2.1.1): Full support for non-gestural users

  2. Screen reader support (ARIA live regions): Real-time updates on drag/drop state

  3. Visual clarity (WCAG 1.4.11, 2.5.5): Compliant tap targets, contrast, and feedback

  4. Dragging movement alternatives (WCAG 2.5.7): Non-gesture methods enabled

Netra AI

Netra AI

— STRATEGY & IMPLEMENTATION

— STRATEGY & IMPLEMENTATION

— STRATEGY & IMPLEMENTATION

PRODUCT

CLINICAL

PLATFORM

STRATEGY & GOVERNANCE

Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.

1.

OVERVIEW

PROJECT 3: NETRA AI

1.

OVERVIEW

PROJECT 3: NETRA AI

1.

OVERVIEW

PROJECT 3: NETRA AI

Overview

At Optum, I led a strategic effort to support adoption of Netra AI— an AI-assisted clinical design system built on ShadCN and Radix—to replace the legacy Netra system. The goal: enable teams to move to a React-based, accessible, high-performance component library aligned with company-wide AI and speed-to-market initiatives.


The strategy was to address the following problem— Despite the technical promise of ‘Netra AI,’ conversion was 0% after four months.

Role: Lead UX Designer

Duration: 2 months

2.

PROBLEM

PROJECT 3: NETRA AI

2.

PROBLEM

PROJECT 3: NETRA AI

2.

PROBLEM

PROJECT 3: NETRA AI

Understanding the problem

Through cross-team collaboration and testing, we uncovered three primary blockers:

1. Personal resistance to AI tooling and job displacement fears
2. Poor accessibility and clinical usability in base components
3. High design and development effort for migration without 1:1 component mapping

Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.

3.

APPROACH

PROJECT 3: NETRA AI

3.

APPROACH

PROJECT 3: NETRA AI

3.

APPROACH

PROJECT 3: NETRA AI

Accessibility audit

To address low-quality outputs and WCAG gaps:


  1. Conducted a full accessibility audit of the base components

Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
  1. Shared findings with base design system

  1. Provided tokens and styles to support accurate theming + maintained components / patterns critical for clinical use cases in our team library

Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.

Reducing conversion effort

To reduce conversion effort:


  1. Created a Netra-to-Netra AI comparison doc to clarify gaps and offer 1:1 alternatives for quick component swapping

  1. Built a Figma component library with linked documentation, roadmaps, and timelines

  1. Led a daily design touchpoint and alternate intake method for team needs

Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.

Rebuilding trust

To support team’s training and understanding of AI tools:

  1. Created onboarding resources explaining AI-supported workflows, prompting techniques, and realistic tool limitations

  1. Daily touch base with designers to give teams visibility into roadmap, bugs, and fixes to support team migration planning

Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.
Close-up portrait of a person wearing a gray insulated hooded jacket with the hood up, showing their face framed by the hood against a light background.

4.

FINDINGS

PROJECT 3: NETRA AI

4.

FINDINGS

PROJECT 3: NETRA AI

4.

FINDINGS

PROJECT 3: NETRA AI

Outcomes

  1. Conversion Rate

    0% → 80% conversion to Netra AI across product teams


  1. Design Effort

    Time to convert per product reduced from ~4,800 hrs to < 2 weeks


  1. Accessibility

    WCAG violations addressed — documented and scheduled, withseveral resolved in the shared library

5.

RETROSPECTIVE

PROJECT 3: NETRA AI

5.

RETROSPECTIVE

PROJECT 3: NETRA AI

5.

RETROSPECTIVE

PROJECT 3: NETRA AI

Takeaways

  1. Design constraints require flexibility


    Leadership mandated "no customization" of ShadCN apart from styling. I defined a split strategy: adopt base components where possible, maintain custom ones only where needed to meet clinical demands and WCAG.



  1. Accessibility isn’t optional


    Many base components failed keyboard navigation, gesture alternatives, and contrast requirements. My audit directly led to fixes in the open-source ShadCN library.


  2. Transparency builds trust


    Teams were more willing to convert when they had visibility into the roadmap and clear communication about what was (and wasn’t) ready.

Mealify

Mealify

— FOUNDING DESIGNER

— FOUNDING DESIGNER

— FOUNDING DESIGNER

PRODUCT

CONSUMER-FACING

BRANDING

RESEARCH

1.

OVERVIEW

PROJECT 4: MEALIFY

1.

OVERVIEW

PROJECT 4: MEALIFY

1.

OVERVIEW

PROJECT 4: MEALIFY

Overview

Mealify is a consumer-facing, AI-powered meal planning app designed to reduce food waste by helping people make better use of the ingredients they already have. The app turns leftover pantry items into personalized, easy-to-cook meals, simplifying the meal planning process while promoting sustainability, creativity, and convenience.


Why it matters: 30–40% of food in the U.S. is wasted. Most people struggle to plan meals with what’s already in their kitchens. Mealify addressed this by making planning easier, more personalized, and more sustainable.  

Role: Founding Designer

Duration: 18 months

2.

RESEARCH

PROJECT 4: MEALIFY

2.

RESEARCH

PROJECT 4: MEALIFY

2.

RESEARCH

PROJECT 4: MEALIFY

Survey

Summary:


To understand real-world meal planning habits, I conducted a survey with 20+ participants. Questions focused on cooking frequency, planning style, device use, grocery budgets, and desired features. Responses captured a range of behaviors—from spontaneous cooks to structured planners—and informed product direction and persona development.



Actionable Insights:


A) Design for Time-Saving First

  • With 84% citing lack of time

  • Design impact— Prioritize quick-start options, minimal input, and auto-generated plans that feel instantly useful


B) Support Flexible Planning Styles

  • Some users plan weekly; others decide day-of

  • Design impact —Offer entry points for both with modes like: “Plan My Week,” “Suggest Something Now,” “Use What I Have”


C) Prevent Waste Through Smart Suggestions

  • 80% discard food regularly

  • Design impact — Highlight recipes that use what’s in the pantry, prioritize usage of ingredients based on upcoming expiry, reminders for items expiring soon


D) Offer Variety and Adaptability

  • Recipe fatigue and inflexibility are major frustrations

  • Provide diverse, rotating suggestions with built-in customization (e.g., swap ingredients, change portions)

Summary:


To understand real-world meal planning habits, I conducted a survey with 20+ participants. Questions focused on cooking frequency, planning style, device use, grocery budgets, and desired features. Responses captured a range of behaviors—from spontaneous cooks to structured planners—and informed product direction and persona development.



Actionable Insights:


A) Design for Time-Saving First

  • With 84% citing lack of time

  • Design impact— Prioritize quick-start options, minimal input, and auto-generated plans that feel instantly useful


B) Support Flexible Planning Styles

  • Some users plan weekly; others decide day-of

  • Design impact —Offer entry points for both with modes like: “Plan My Week,” “Suggest Something Now,” “Use What I Have”


C) Prevent Waste Through Smart Suggestions

  • 80% discard food regularly

  • Design impact — Highlight recipes that use what’s in the pantry, prioritize usage of ingredients based on upcoming expiry, reminders for items expiring soon


D) Offer Variety and Adaptability

  • Recipe fatigue and inflexibility are major frustrations

  • Provide diverse, rotating suggestions with built-in customization (e.g., swap ingredients, change portions)

Summary:


To understand real-world meal planning habits, I conducted a survey with 20+ participants. Questions focused on cooking frequency, planning style, device use, grocery budgets, and desired features. Responses captured a range of behaviors—from spontaneous cooks to structured planners—and informed product direction and persona development.



Actionable Insights:


A) Design for Time-Saving First

  • With 84% citing lack of time

  • Design impact— Prioritize quick-start options, minimal input, and auto-generated plans that feel instantly useful


B) Support Flexible Planning Styles

  • Some users plan weekly; others decide day-of

  • Design impact —Offer entry points for both with modes like: “Plan My Week,” “Suggest Something Now,” “Use What I Have”


C) Prevent Waste Through Smart Suggestions

  • 80% discard food regularly

  • Design impact — Highlight recipes that use what’s in the pantry, prioritize usage of ingredients based on upcoming expiry, reminders for items expiring soon


D) Offer Variety and Adaptability

  • Recipe fatigue and inflexibility are major frustrations

  • Provide diverse, rotating suggestions with built-in customization (e.g., swap ingredients, change portions)

Personas

  • Busy single dad

  • College student on a budget

  • Stay-at-home parent with picky eaters

  • Novice cook learning at home


3.

LOOK & FEEL

PROJECT 4: MEALIFY

3.

LOOK & FEEL

PROJECT 4: MEALIFY

3.

LOOK & FEEL

PROJECT 4: MEALIFY

Logo

Brand Palette

Typography

4.

DESIGNS & TESTING

PROJECT 4: MEALIFY

4.

DESIGNS & TESTING

PROJECT 4: MEALIFY

4.

DESIGNS & TESTING

PROJECT 4: MEALIFY

Onboarding

To personalize the experience from the start, Garrett answers ten questions in under two minutes — focused on cooking habits, household size, dietary needs, kitchen setup, time available, and cuisine preferences.




Garrett is cooking for two, works full time, and needs meals that don't require fancy tools or lots of prep. This initial input shapes everything that follows — from recipe suggestions to pantry guidance.

Testing Pivot — Simplifying Onboarding

User pain point:

The original 15-question onboarding flow felt like too much upfront for users like Garrett, who just wanted to get started.


UX solution:

I reduced onboarding to 10 essential questions, and spaced out the remaining 5 as lightweight prompts throughout the experience (1–2 per day).


Users can also adjust preferences anytime in Settings > Preferences.

Pantry

  1. Pantry Setup


During setup, users choose which categories of ingredients they currently have — like canned goods, frozen, or grains.




Garrett selects what applies, then moves through each category at his own pace. If he skips a common one, the system asks a follow-up ("Are you sure you don’t have any spices?").


This helps make the process faster, while still improving accuracy and reducing guesswork later on.

Testing Pivot — Time estimates

User pain point:

When more than a few items showed up, Garrett felt unsure where to start — or whether he even had time to deal with it.


UX solution:

I added a time estimate at the start of Pantry Check, so users know how long it’ll take to review and act.

 This sets clearer expectations and makes it easier to commit in the moment.

  1. Pantry Check


To reduce waste, the app prompts a quick “Pantry Check” whenever Garrett returns — surfacing expired or soon-to-expire items and offering simple recipe suggestions that use them.

 This small touch helps keep things current without overwhelming the user with notifications or upkeep.

  1. Other Features


Pantry organizes by category, sorting by expired + soon expiring items first. Items can be searched + sorted. After initial pantry setup — ingredients are auto-populated after marked from shopped.

Recipes

  1. Recipes Collection


The recipe feed adapts based on Garrett’s preferences and pantry. He can filter by cuisine, time, or whether he has all the ingredients, most, or none.

  1. Cooking Mode


When it’s time to cook, Cooking Mode breaks it down into one step at a time — with large text and voice support to make it easier to follow without needing to touch the screen.

Testing Pivot — Voice support

User pain point:

In the kitchen, messy hands turn a simple tap into a barrier. For users like Garrett, this creates a temporary but real limitation — making it hard to interact with the screen mid-recipe.


UX solution:

I added voice support to Cooking Mode, enabling hands-free interaction through simple prompts like, “Hey Mealify, what’s the next step?”

 This ensures the experience remains accessible even in high-mess, high-focus moments.

Planner

Meal planning can be done manually or automatically. Garrett sometimes drags meals onto his week, and other times uses auto-generate to build a plan based on what he already has.




It’s flexible by design — changes can be made at any time, and the Planner stays in sync with both the Shopping List and Pantry.

Testing Pivot— Auto-generate

User pain point:

Users with limited time often skipped meal planning altogether. Starting from a blank slate felt like too much, and rigid plans didn’t reflect real-life schedule changes.


UX solution:

I introduced Auto-Generate, which builds a weekly plan based on pantry ingredients and preferences.

 Users can also drag and drop meals to reschedule — making planning faster, easier, and more adaptable to real life.

Shopping List

The Shopping List builds itself from the weekly plan, but Garrett can also search, filter, and add items manually.

 Items are grouped by type to make shopping faster, and anything checked off is automatically added back into the Pantry.

 This keeps everything in sync and reduces time spent managing lists across the app.

Testing Pivot — Adapting to different contexts

User pain point:

At home, the Shopping List was easy to use. But in-store, users like Garrett found it hard to focus — missing items or leaving without everything they needed.


UX solution:

I introduced an optional Shopping Mode with larger text, one section at a time, and a final checklist to catch skipped items.

 It’s built for busy, high-distraction environments where focus is limited.

5.

RETROSPECTIVE

PROJECT 4: MEALIFY

5.

RETROSPECTIVE

PROJECT 4: MEALIFY

5.

RETROSPECTIVE

PROJECT 4: MEALIFY

Retrospective

If I had more time, I would’ve conducted follow-up interviews to deepen the qualitative insights and test how well the smart planning features aligned with users' mental models. I’d also explore deeper integration with pantry tracking and budgeting tools to help users reduce waste more intuitively.

Get in touch

Get in touch